Better Paddle Interaction! v1.0.23
New and improved paddle timing!
This game is hard. You’re trying to whack a fast moving slime and every frame counts! But sometimes, you’re certain that the paddle should have changed the slime’s direction.
There’s an easy explanation for this… I’m not using collider rects. When a slime’s position aligns with a paddle, that’s when the stars align and a paddle pump will redirect our squishy protagonist. That’s bugged me and I’m sure, it’s bothered you, too.
Old Way
Previous implementation wouldn’t detect contact
Only when the slime occupied the same space would the mechanic work
And even triggering out here would conceivably work but the slime would then revert it’s position to that of the paddle before changing direction making things jerky
The New Way
No more “edge” cases
As expected, when the slime is significantly over the paddle, it will respond to the paddle when activated
Coming soon:
- Music and Sound Effects
- More Levels
- General Aesthetic improvements
Thank you for playing!
Files
Short-lived Slime
YOLO Slime has gotta get it all!
More posts
- Visual/Experiential Improvements - v1.0.201 day ago
- Version 1 Release1 day ago
- Prototype 0.1.15 - Score!2 days ago
- Prototype 0.1.11 - Mouse and touch events!6 days ago
- Prototype 0.1.10 - Experience Improvements!8 days ago
- Prototype 0.1.x9 days ago
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