Better Paddle Interaction! v1.0.23


New and improved paddle timing!

This game is hard. You’re trying to whack a fast moving slime and every frame counts! But sometimes, you’re certain that the paddle should have changed the slime’s direction.

There’s an easy explanation for this… I’m not using collider rects. When a slime’s position aligns with a paddle, that’s when the stars align and a paddle pump will redirect our squishy protagonist. That’s bugged me and I’m sure, it’s bothered you, too.

Old Way

Previous implementation wouldn’t detect contact

Only when the slime occupied the same space would the mechanic work

And even triggering out here would conceivably work but the slime would then revert it’s position to that of the paddle before changing direction making things jerky

The New Way

No more “edge” cases

As expected, when the slime is significantly over the paddle, it will respond to the paddle when activated

Coming soon:

  • Music and Sound Effects
  • More Levels
  • General Aesthetic improvements

Thank you for playing!

Files

short-lived-slime-itch_build.zip Play in browser
Version 1.0.21 6 hours ago

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