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Devlog
Submission to 20 Second Game Jam 2025
Short-lived Slime
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Devlog
New animations - Near death panic! - v 1.0.29
December 14, 2025
by
sweenist
Updates New animations When approaching a hard surface, Mr Slime starts to panic. Deer in the Headlights has nothing on Slime about to wall! Various refactors A handful of layout changes are happening...
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Item Collection Animation Improvements - v1.0.28
December 11, 2025
by
sweenist
1
Updates Item collection animations The item collection stuff log jammed itself and was being handled entirely in my slime class. No more! I created a different class for showing the collected item and...
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Better Paddling! v1.0.27
December 10, 2025
by
sweenist
Updates Implemented frustum culling. I don’t need every game object and its sprites to call their draw methods if they’re not in the view-port. Mind you… at around 2500 tiles, this optimization...
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Sounds and Transitions - v1.0.25
December 08, 2025
by
sweenist
1
All the Sounds! I made some more sound effects. I did this using a combination of sfxr.me, bfxr.net, Reaper and my imagination. I kind of wanted to go for a bit of a Metroid/ arcade hall feel for the...
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Wired for sound! v1.0.23
December 06, 2025
by
sweenist
Update v1.0.23 12-06-2025 At long last, I have sound! I worked on some music and sound effects this week. There’s more to add but we’ll get there. For the title music, I wanted something swift and...
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New Map! v1.0.22
December 01, 2025
by
sweenist
New Map! I created a friendlier tile map for the first level. Paddle usage is still required but there are less paddle bumps. Where will you go? Who knows! It’s up to you and your fast twitch fibers...
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Better Paddle Interaction! v1.0.21
November 30, 2025
by
sweenist
New and improved paddle timing! This game is hard. You’re trying to whack a fast moving slime and every frame counts! But sometimes, you’re certain that the paddle should have changed the slime’...
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Visual/Experiential Improvements - v1.0.20
November 29, 2025
by
sweenist
Good evening! The latest patch fixes a bug where the options menu can skip its animation but the option items and cursor do not appear. Also, to assist new players, pressing space while the game is st...
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Version 1 Release
November 28, 2025
by
sweenist
Since I have a complete game, I think it’s high time I announce this as an official release. The last fix I made was to constrain the view port to the lesser of height or width. The last prototype v...
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Prototype 0.1.15 - Score!
November 28, 2025
by
sweenist
Huzzah! Implemented a scoreboard. High scores are only saved to local storage. Next step is to add some more levels for variability. TBH, this current level is... pretty hard. It's easier than what I...
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Prototype 0.1.11 - Mouse and touch events!
November 24, 2025
by
sweenist
With this release, you can use mouse and touch events so this game is now mobile... friendlier? Now, with that out of the way... on to the scoreboard!...
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Prototype 0.1.10 - Experience Improvements!
November 22, 2025
by
sweenist
Fixed some of the weird visual bugs around the options menu (lack of 9-slice border, cursor duplication on option change). Also relaxed the bounds on game width such that a full screen experience woul...
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Prototype 0.1.x
November 21, 2025
by
sweenist
Greetings! I heard about the 20 Second game jam in October and started playing around with an idea. This is a good way to add constraints and actually complete a game. I'm putting my rough game out th...
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