Wired for sound! v1.0.23
Update v1.0.23 12-06-2025
At long last, I have sound! I worked on some music and sound effects this week. There’s more to add but we’ll get there.
For the title music, I wanted something swift and fun. I like the old NES games that had the fast and busy opening scores like Faxanadu and Magic of Schreherezade and even other later titles like Mario Kart Wii. Since the level is supposed to be in a pinball machine, I was thinking of old arcade games. Pac-Man is a classic and you may hear some of the chromatic bass undertones from that score. The opening riff is inspired by Faxanadu (but it is not note for note the same riff. I dropped the pick up, changed some of the 6th and 7th tones and added a descending counter melody… and it’s in Bb, not B)
For sound effects, I tried making slimy sounds when the slime dies. The Fruit collection ascends and descends tones as you collect. This was inspired by the ascending tones from Super Mario when you jump on consecutive enemies without touching the ground.
Map update
If you’ve played this game already, you may have been frustrated by how quick you can die. I added an easier (?) level and give more runway before expiration.
Next features
- Level select
- More Sound effects and level music
- more visual enhancements.
Enjoy!
Files
Short-lived Slime
YOLO Slime has gotta get it all before he dies, naturally or otherwise!
More posts
- Item Collection Animation Improvements - v1.0.282 days ago
- Better Paddling! v1.0.273 days ago
- Sounds and Transitions - v1.0.255 days ago
- New Map! v1.0.2212 days ago
- Better Paddle Interaction! v1.0.2113 days ago
- Visual/Experiential Improvements - v1.0.2014 days ago
- Version 1 Release14 days ago
- Prototype 0.1.15 - Score!15 days ago
- Prototype 0.1.11 - Mouse and touch events!19 days ago
Leave a comment
Log in with itch.io to leave a comment.